Games●●●●●Difficulty 5 of 5

Can anyone say what a game actually is?

Wittgenstein used 'game' as his example of a word whose cases share no single common feature. The philosopher Bernard Suits answered with a one-line definition.

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Nobody has managed to define a game to everyone's satisfaction. Scholars have long debated the essence of games, and no single definition has achieved universal acceptance. The philosopher Ludwig Wittgenstein used the word as his famous example. He argued that elements such as play, rules and competition all fail to define games, and he concluded that we apply the word to a range of different activities that share only family resemblances, as the members of one family look alike without all sharing one feature. He did not say no line could ever be drawn: asked whether you can give the boundary of a game, he answered no, but you can draw one, for none has so far been drawn.

The philosopher Bernard Suits challenged the common reading of this as proof that games cannot be systematically defined. In The Grasshopper (1978) he gave a formal definition and went further, arguing that playing games is the highest human good. His short version is that playing a game is the voluntary attempt to overcome unnecessary obstacles. The longer version says that the rules prohibit more efficient means in favour of less efficient ones, and that the rules are accepted just because they make the activity possible. The state of mind needed for this is what he called the lusory attitude.

Others offered competing lists. The sociologist Roger Caillois said a game must be uncertain, because its outcome is unforeseeable, and non-productive, because it accomplishes nothing useful. The designer Greg Costikyan said a game requires players to make decisions, so that games without choices, such as Chutes and Ladders, are not technically games, any more than a slot machine is.

Suits's definition in four parts
  1. Step 1: A goal

    A specific state of affairs to bring about

  2. Step 2: Rules limit the means

    Only permitted means may be used

  3. Step 3: Harder on purpose

    Rules prohibit more efficient means in favour of less efficient ones

  4. Step 4: Lusory attitude

    Players accept the rules just to make the activity possible

Each definition draws a different border. Candy Land shows the split: its rules forbid simply walking your piece to the finish, an unnecessary obstacle in Suits's sense, yet it offers no choices, so for Costikyan it is not technically a game.

Two big arguments about games

What is a game?

  • Wittgenstein: only family resemblances
  • Suits: voluntary attempt to overcome unnecessary obstacles
  • Costikyan: players make decisions

How to study games?

  • Ludology: games on their own terms
  • Narratology: games as stories
  • Kokonis: the dilemma is a false one

Quiz me

0/3

  1. 1.What did Wittgenstein conclude about the word 'game'?
  2. 2.According to Bernard Suits's short definition, what is playing a game?
  3. 3.Why would Greg Costikyan's definition exclude Candy Land?

Recap

A game is a voluntary deal to accept unnecessary obstacles, according to Suits, but no definition has won universal acceptance.

💡 A trick to remember it · Wittgenstein said games are a family that look alike; Suits said they share one trick: choosing a harder way on purpose.

Surprising fact · Under Costikyan's definition, a slot machine is not technically a game, because it offers no choices.

Sources (5)

No source, no claim. Every fact in this lesson (17 claims) cites at least one of these.

  1. [1]Game · Wikipedia
  2. [2]Bernard Suits · Wikipedia
  3. [3]Speedrun · Wikipedia
  4. [4]Game studies · Wikipedia
  5. [5]Family resemblance · Wikipedia
More lessons in 🎲 Games (3) See all games lessons →

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