Why is film grainy and digital noisy, and are they the same thing?
Both come from the same fact about light: it arrives in packets. The grain you see is the randomness of counting them.
โถ Start the storyFilm grain and digital noise look alike, and they share a root: light comes in packets. Film grain is the random texture of processed film. It develops from tiny particles of metallic silver, or dye clouds, formed from silver halide crystals that received enough photons. Image noise in general is random variation of brightness or colour, and it can come from film grain or from the unavoidable shot noise of an ideal photon detector: the randomness of counting individual photons, which is what a digital sensor shows as noise.
Shot noise is the easiest part to picture. Dim a laser pointer until only a handful of photons hit the wall each second, and the brightness flickers significantly, just as when you toss a coin only a few times. The relative fluctuations shrink as the reciprocal square root of the number of events. Collect four times as much light and the picture gets about twice as clean.
That explains the trade-off both worlds share. In film, larger silver halide crystals are more likely to receive the several photons needed to start development, so they give more sensitive film, for the price of being visibly grainier. Fine grain preserves detail but needs more light. In a digital camera the closest equivalent of a grain is a pixel, and like grain size, pixel size represents a compromise between resolution and sensitivity.
Film grain
- Silver crystals of random size and position
- Bigger crystals: more sensitive, more visible grain
- Visible more as you enlarge
Digital noise
- Pixels of equal size on a grid
- Photon shot noise plus read noise
- Higher ISO amplifies both signal and noise
So grain and noise are cousins rather than twins: film grains are randomly distributed and vary in size, while sensor cells are the same size and arranged in a grid. Some video codecs, such as AV1, strip film grain out when encoding and recreate it on playback from a few parameters.
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Recap
Grain and noise come from the randomness of counting photons, which falls as the square root of the light collected.
๐ก A trick to remember it ยท Few photons, jumpy picture: like flipping a coin three times and expecting an even split.
Surprising fact ยท Some video codecs strip film grain out and then recreate it on playback from a few parameters, because random grain is hard to compress.
Sources (3)
No source, no claim. Every fact in this lesson (18 claims) cites at least one of these.